Over time, advances in video game system hardware have facilitated the evolution of video game mechanics from simple to complex. Game input devices have followed this trend, evolving from simple joysticks to multi-button, sensor-enabled controllers.

Unfortunately, the complexity of modern game controllers presents significant challenges to some players, including novices and gamers with accessibility needs. Button Blender reduces such challenges by recording, remixing, and replaying game controller input, allowing novice players to play like experts.

Button Blender was developed as a part of an independent study I completed under Professor Shaun Kane in 2012. We later wrote it up and got a poster accepted to ACM CHI in Paris, France (oh-la-la!).