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	<title>The Cairo Complex</title>
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		<title>Processing Tutorial: GoL (Cell Size)</title>
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		<pubDate>Fri, 05 Aug 2011 20:10:17 +0000</pubDate>
		<dc:creator>Karim</dc:creator>
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		<description><![CDATA[http://egyptiankarim.com/apps/game3/ Same as before, but I added a parameter to manipulate cell size. Notice how much slower rendering of polygons (rect()) is than single points (point()). If I reduce cell size down to 2&#215;2 the generations very noticeably slow to &#8230; <a href="http://egyptiankarim.com/blog/?p=374">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Processing Tutorials: GoL (OO)</title>
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		<pubDate>Wed, 03 Aug 2011 21:32:17 +0000</pubDate>
		<dc:creator>Karim</dc:creator>
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		<description><![CDATA[http://egyptiankarim.com/apps/game2/ Same implementation as before but with objects and some different colors. Red: Annoyed (surrounded by 3 live cells) Blue: Lonely (surrounded by 2 live cells) Black: Dead Green: Just Born Poor cells can&#8217;t catch a break.]]></description>
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		<title>Processing Tutorials: GoL (Real Simple)</title>
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		<pubDate>Wed, 03 Aug 2011 19:51:46 +0000</pubDate>
		<dc:creator>Karim</dc:creator>
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		<title>Processing Tutorials: tiny_cars</title>
		<link>http://egyptiankarim.com/blog/?p=261</link>
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		<pubDate>Tue, 04 Jan 2011 03:02:10 +0000</pubDate>
		<dc:creator>Karim</dc:creator>
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		<description><![CDATA[http://egyptiankarim.com/apps/cars]]></description>
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		<title>Processing Tutorials: hello_mouse</title>
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		<pubDate>Sun, 14 Nov 2010 20:48:21 +0000</pubDate>
		<dc:creator>Karim</dc:creator>
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